Your own death or a failure in the stasis chamber could not be the reason, since the regeneration system that canonically brought you back to life was working in the future timeline. Some other possible explanations for your slumber include a glitch or complete power loss in the AI responsible for waking you up, or that the AI woke up the wrong test subject (as there are thousands to keep track of). This is the most logical explanation and fits the canon nicely. It's fair to say subject 4509 was taken from the same vault that the robots manually open at the end of the Portal 2 coop, so if you were supposed to be woken up at any time after the automatic lock on the vault door stopped working and before the robots opened it, there would have been no way to retrieve you from the vault. However, if we assume that the player character is actually never woken up in the stasis ending, there is more to think about. This would help explain why subject 4509 is not directly seen in any other Portal games. Instead, you were able to somehow pave the way for Chell to save the day in one of the other Portal games, but to what extent would not be obvious, since the identity of the person leaving all the notes and drawings behind in Portal 1 is known to be Doug Rattman. This is strongly implied by the escape ending, since the future timeline is fine in every other part of the game except when you take the branching path and choose not to stop the looming threat.Īnother possibility is to assume you did wake up, and you did try to stop the threat, but you were unsuccessful. The short, boring, and most likely explanation of what this ending implies is that you were woken up and did stop the threat, but it all happened off-screen without involvement from you, the player. There is also a chance that the incident is not something previously covered in the lore. This incident could be one of several known events, such as Chell's destruction of GLaDOS in Portal, but if it is a known event, then the most likely option is when Wheatley takes over the facility in Portal 2 and almost destroys it, so you would be trying to stop Chell or Wheatley in that case. The door should open now, and you can go on the next chapter.In this ending, you follow instructions and you go back into stasis, with the expectation that you will be woken up in time to prevent the fatal incident that will destroy the Aperture Science facility, which occurs between the present and future timelines. After you do that, place it on the activator to the right. Once you’re travelling through the portals, be ready to catch the cube from the past in mid-air. Place an orange one directly above it, and a blue one on the jump pad where the cube spawn button is. Place a green portal on the jump pad that led you where the door to the next stage is. Go back out, use the jump pad that is below you to get on the second level again. Go through the blue light barrier like the one on the start (where the door to the next chamber is) and you will get middle-click. Place an orange portal here, and go down the stairs, and place a blue one on the pad where the spawn button is. Look on the right, and you should see another pad. Here, it will continuously jump, so, just leave it here for now. Unlocking the DoorĪfter getting the cube, continue moving forwards, and place it on the pad in front of you. Here, you will have to catch the cube mid-air. After going through the portal, you will immediately spawn on the other portal where the cube will spawn. Use the jump pad to jump and activate the spawn button. After that, place an orange portal on the jump pad that is on the right of that one. Then, place a blue portal on the jump pad that will be on the right of you (the one where the spawn cube button is). Once you get to the other floor, go through the blue light barrier, and place a green portal there. Once you reach Chamber 17, use the first jump pad in front of the Chamber 17 sign. If you prefer text instructions, read-on, but if you have any trouble, look at the video as well.
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